Rival Schools: PS1 Game

Rival Schools: United by Fate is a stunning, action packed competitive fighting game that was released as an arcade title in 1997 and its popularity demanded a PlayStation port. The game did eventually receive a PS port in 1998.

Rival Schools

At its core Rival Schools: United by Fate comes with a simple premise, and that is the fact that it features a polygonal fighting experience. Unlike other games in that era that focused on using 6 buttons, the game just focused in having six of them and that did offer quite a lot of convenience and great results for the user base.

Moreover, the player can select a team of characters and he can fight with another team of characters chosen by the opponents. Despite that, the fights are one on one with the 2 characters teaming up during the match only for a Team Up attack. At the end of the round you can choose to fight with the next character or you can maintain the character, it all comes down to you to make the right choice according to the play style.

The vigor meter that was integrated in the game can allow you to go up to around 9 levels but using the team up attacks alone could cost you 2 levels so there’s indeed a lot of strategy required here in order to get the best results.

Launchers allow you to perform aerial combos and each character has a different type of aerial attacks. This manages to deliver a lot of diversity and a very good gameplay experience which is both exciting and fun to say the least. But Rival Schools: United by Fate also has some interesting defensive techniques that feature counter attacks as well as attack cancellations. The latter one involves timing your own attack properly so that it will automatically cancel the one triggered by the opponent.

The single player portion of the game is designed around the idea of exploring all the happenings in an elite school. There are boss battles but you can also use the campaign as a great practice for the arcade and multiplayer experiences which are a ton of fun. At its core Rival Schools: United by Fate does require a lot of strategic thinking and it can be very fun to play.

In regards to graphics, you will see that Rival Schools: United by Fate does a very good job when it comes to offering stunning, one of a kind immersive graphics that work really well. The graphics in this game were top notch for its era and that managed to bring in front outstanding results and a very good experience as a whole.

In conclusion, Rival Schools: United by Fate is one of the highlights when it comes to fighting games for the PlayStation and the arcades. With a unique fighting style, immersive gameplay mechanics and plenty of interesting ideas, the title does manage to bring in front outstanding gaming experiences. If you like fighting experiences with great characters and fluid combat, then this is right up your alley!

Shadow Tower

Many of the today’s beautifully crafted games and titles that blew audiences away have a distant relative in the PS1 franchise and have been collecting inspirations from that time. Bloodborne and Dark Souls franchises, which ended up as being one of the best video games in the horror/mistery/ adventure genre have a predecesor in one of the most underated PS1 game of all time – Shadow Tower. Released back in 1998, Shadow Tower was an impressive game from Dark Souls developers FromSoftware and definitely the one that you will like to see re-released for the next gen gaming consoles.

shadow tower


You encounter the game as the mercenary by the name of Russ Hardy, who comes back home to the city of Zeptar only to find out that darkness and underworld prevail in his home town. A single-eyed crown used to keep peace in this land and the darkness has overtaken its powers. Determined to free his home ground from evil, Russ enters the center figure of the city – the tower, where the crown is sealed – to fight of demons and restore peace. The player must go through seven levels in the labyrinth-like tower and defeat enemies to succeed at his mission. Shadow Tower is a direct improvement to a very much debated King’s Field, which barely got any reviews in Europe. The game follows the same concept as you roam dungeons and fight monsters on different levels.

While most games like these (survivor/horror games) gave the player a chance to improve on experience points, in Shadow Tower you must collect Soul Points, which allow you to improve your player mental and physical strenght. The natural progression is a key here, as there is practically no logical chronolical chain of monsters you fight. As you gather soul points, your character will improve, thus enabling you to defeat some opponents easier than before. Monsters are scary, creative and certainly difficult to defeat if you don’t apply some tactic to it.

If you are a fan of Diablo franchise, the “weapons-repair“ concept will be old news to you. Using hit points you can repeair some weapons and improve their durability and it is quite a challenge, since most weapons tend to break  pretty quick. Gathering money through killing monsters is hard enough, so your hit points is basically the main resource for recycling old weapons for further use.

The graphics of Shadow Tower was very powerful at the game, with about 20 fps frame rate. The environment is dark and highly depressing with even no soundtrack whatsoever. Footsteps, roars, screams is basically the only thing you get while engaging in this game, making it even more scarier for play.

Shadow Tower is mix of King’s Field franchise and RPG superstar Diablo – a game that has proven to be one of the darker games on the PS1 platform. The surviving concept, filled with great graphics and somehow, cheesy plot sumarizes this game which was released at the brink of the century. It is interesting to check the game out, especially if we look at their relationship with the current bestsellers from FromSoftware.