Most Americans around the world love family board games. There are so many to chose from and many more keep different ones keep being made. Ages 3 all the way to adults love to play board games. Playing as a family is one of the best ways to do so.
Many stores that you shop at carry tons of different games. Usually when shopping in a store you will notice that there are isles of games that a person can choose from. Games can range from card games to games with dice. You name it companies have basically made it. Monopoly is one of the most popular games ever made. There has been many different versions of this game made all the way down to Masseyopoly which was based off of coal mines being bought and sold. Children learn to love the game early due to the many variations such as Spongebob monopoly. Some companies have brought board games out that are 3-D. That is something that is loved by children of all ages! Something that has never really been thought of as a family board game would be building a puzzle. There are so many varieties, the possibilities are endless.
About the Game: Carmen drove through three states in a row that start with the same letter. What letter do these states start with? Carmen Sandiego and her gang of henchmen are headed for the U.S.A.! Landmarks from around the nation have vanished. Can you picture Arizona without the Grand Canyon? Your assignment is to scout out the scenes of the crimes and locate the Warrant, the Loot, and the Henchmen. Be careful! When you guess incorrectly, a Henchman escapes! National Parenting Publications Awards.
Wikipedia:Carmen Sandiego is an American media franchise of educational computer games and other media featuring a thieving villain of the same name created by Brøderbund Software. The franchise’s main premise follows the user or protagonist who become agents of the ACME Detective Agency and later attempt to thwart and capture V.I.L.E. ringleader Carmen Sandiego. The franchise originally focused on teaching geography and history, but later branched out into mathematics, English, and other subjects.
Make your fairytale dreams come true by taking a trip to Disney World. Disney World is made up of 4 parks: Magic Kingdom, Epcot, Disney’s Hollywood Studios and Disney’s Animal Kingdom. Disney’s Magic Kingdom is a family-favorite and features exciting attractions like musical parades, a host of Disney characters, enchanting fireworks and some of the most well-known rides in the world. Whether you’ve always dreamt of being a princess, meeting Mickey, or traveling on an epic journey through Space Mountain, a Disney vacation is the perfect destination for kids and adults of all ages. When you visit Disney World, make sure you stop in at the Magic Kingdom to visit these top attractions.
Space Mountain is an indoor roller coaster located in the Magic Kingdom. The coaster has a space theme and is found in the Tomorrowland area of the theme park. The roller coaster operates in the dark, with only colored neon lights giving the space an eerie, outer-space like feel. There are projections of stars, nebulae, comets, plants and even a space station to give the ride a unique feel. There are 2 tracks within the dome that houses the coaster and riders are either assigned to the alpha track or the beta track. The tracks cross one another during the ride, adding a thrilling element.
Space Mountain first opened on January 15, 1975 and is the oldest roller coaster still operating in the state of Florida. Since opening, Space Mountain has undergone several changes, including the addition of new trains in 1989 and 2009. There have been several upgrades to improve the ride and performance. Cosmetic renovations are done continuously to keep the ride looking and operating at its best.
When entering the Magic Kingdom, Cinderella’s Castle is hard to miss. Rising high into the sky at the end of Main Street, U.S.A., Cinderella’s Castle is perfectly poised to greet visitors and inject them into the fantasy land that is Disney World. The castle includes soaring spires, turrets and more. It is surrounded by a moat, lush landscaping and plenty of outcroppings for photo opportunities. At night, the castle serves as the backdrop for a spectacular fireworks display.
Visitors to the castle can enjoy dining at Cinderella’s Royal Table where they can feast with their favorite Disney Princesses for 3 meals a day. Reservations are highly encouraged. After eating, a trip to Bibbidi Bobbidi Boutique will have any prince or princess ready to tour the rest of the park in true royal fashion.
Florida can be hot and humid in the summer months, and it’s important to stay cool. The easiest way to beat the heat is with a trip down Splash Mountain. Splash Mountain is a large, outdoor roller coaster that ends with a dramatic plunge into a pool of water. Riders hop on board a hollow log and sail past singing critters before a thrilling 5-story splashdown.
The attraction uses 950,000 gallons of water and includes 3 dips in the track before the 5-story waterfall drop. Riders in the front of the log should expect to get soaked, while rider sin the back will experience just a sudden splash or spray. Fast pass is offered and riders must be 40 inches or taller to board. The ride is located in the Frontierland section of the park.
These 3 attractions are just a few of the exciting rides and sights you’ll find at Disney’s Magic Kingdom. If you’re planning a Disney vacation, make sure you see these 3 features, but give yourself plenty of time to explore and experience the whole park. A Disney vacation is a trip your family won’t soon forget, so plan carefully and make the most out of your adventure.
Ah, the joy of a family night of fun board games played at the dining table! From Chutes and Ladders to Monopoly, through Tripoly and Clue, to Stratego, Risk, and Battleship, board games are just plain fun.
When we were youngsters, our movies were books and our game consoles were stored in boxes on the closet shelves. I recently rediscovered this joy with my seven-year-old granddaughter. We made a decision to watch tv less and spend more time doing things that encouraged conversation and personal interaction. It was a great decision. We spent the summer working puzzles, reading books together, and playing games at the dining room table. I now know which girls in her class giggle too much, which boys will chase you on the playground, and how much homework “they” expect her to get done. I also had the pleasure of watching my really smart, very funny granddaughter become a card shark.
All of this together time took me back to my childhood. We never really had to decide to watch less television. We only got three channels and my father’s interests ran the gamut from the news to football. Chet Huntley, David Brinkley, and Joe Namath pretty well dominated the airwaves at our house. The Philco belonged to Daddy. So we played outside in the sunshine and played inside when the rains came or nightfall drove us indoors. I can still sense the feeling of sitting around the kitchen table on a cold night with my brothers and sister and sometimes my parents, the smell of goodies cooking, the laughter swelling with the ups and downs of game play. I remember so clearly knowing the warmth and comfort of my place in the family. And all of this is connected in my mind with the delightful fun of board games.
How about you? How do you spend time with your family? What game collections do you have at home!
He is the only creature in the world who would allow you to re-construct his face (and actually love it!). He is Mr. Potato Head, and yes you will find yourself entertained for hours!
Fun Fact: Did you know that Mr. Potato Head is the first-ever toy that was advertised on television and has remained in production ever since?
In this article, you will learn more exciting trivia about our good old Mr. Potato, how he came to be, and why the world couldn’t seem to get enough of him. Read on!
How Mr. Potato Head Came To be
It was on May 1, 1952 when Mr. Potato Head was first released by Hasbro Inc., an American international toy and board game company. The plastic toy was invented by George Lerner in 1949. He came up with the idea of turning vegetables into playmates which, as we all know now, paved the way for one of the longest patronized toys in history.
Originally, the toy was sold as a pack of separate plastic parts with pushpins that can be attached to real potatoes or other vegetables. At $0.98, the package came with removable body parts such as feet and hands, ears, two mouths, two pairs of eyes and four noses as well as three hats, eyeglasses, a pipe, and eight felt pieces that resemble facial hair. But because of complaints regarding food waste coupled with new government safety regulations, Hasbro included a plastic potato-shaped body in the toy set in 1964.
A day before the addictive toy’s market release in April 30, 1952, Mr. Potato Head became the first-ever toy advertised on television. It was also the first commercial campaign addressed directly to kids (during that time, advertisements are mainly addressed to parents).
Mr. Potato Head went through various transformations. First was the plastic body in exchange for the real potatoes that parents provided for their kids to play with. In 1975, the main potato body was enlarged alongside its accessories to follow through with the new toy safety regulations of the U.S. government. This change led to an increased market, with younger kids being allowed to play and to come up with their very own face sculpture.
It was also then that the holes where the body parts should be attached were turned into flat slats. This was to ensure that each part is attached to their rightful places.
By the 1980s, Hasbro released kits that included a reduced range of accessories to one set of each part. In turn, the toy company re-introduced round holes on Mr. Potato’s body. This also brought the fun back of putting wrong parts in the wrong places.
It came as no surprise to anyone when this potato-shaped toy transcended boundaries from being a kiddie toy to a popular character that made its way into the small and big screens, collector’s shelves, and even on the streets of Lima, Peru.(Reference)
During the first year of its release, Mr. Potato Head already sold over one million kits. A year after, Mrs. Potato Head joined her husband which soon led to the birth of Brother Spud and Sister Yam and completed the Potato Head family. The family’s lifestyle easily reflected that of the 50s and includes a car and a boat trailer, along with their kitchen set and stroller. They even have a pet called Spud-ettes.
The surge of small and big screen appearances expectedly came for Mr. Potato Head. He starred in his first Hollywood leading role in Toy Story in 1995 and returned for Toy Story 2 and 3, respectively.
Though short-lived, Mr. Potato Head also had his own TV series on Fox Kids, The Mr. Potato Head Show. The show only had one episode.
In 1985, Mr. Potato Head received the “Most Votes for Mr. Potato Head in a Political Campaign” recognition as verified by the Guinness World Records. This was after receiving four postal votes for the mayor position in Boise, Idaho.
In 1987, Mr. Potato Head surrendered his pipe to a Surgeon General in Washington, D.C. and became the “Spokespud” for the Great American Smokeout, an annual event that encourages Americans to stop tobacco smoking.
In 1992, Mr. Potato Head received an award from the President’s Council for Physical Fitness. This special award is in line with his role as the spokesperson for the Great American Smokeout for several years.
In 1996, he joined League of Women Voters’ “Get Out to Vote” campaign, alongside Mrs. Potato Head.
In 2000, Mr. Potato Head was inducted into the National Toy Hall of Fame .(Reference)
Why We Still Couldn’t Get Enough Of Him
Initially, George Lerner had a hard time selling the design to toy companies. His first breakk came from a food company. The potato-inspired toy was first distributed as premium in a box of breakfast cereal.
After over 60 years (and counting!), pop culture still couldn’t get enough of Mr. Potato Head. We see him printed on shirts, bags, wallets, and every other apparel you can think of. The question is, “What makes him so special to have this power over the human race?”
There’s even a website that chronicles the adventures of this popular toy. In Spud’s Travels, you can check his travel archive and browse through the places where he’s been. For 17 years, he has traversed different countries like Hong Kong, Iceland, Spain, Singapore, and a whole lot more.
Don’t be shy and don’t stop yourself either. We also laughed while staring at those cute Mr. Potato Head selfies. What’s your favorite? Hit that comment box now!
Board games have become a popular pastime for decades now. They’re a huge part of the fabric of family bonding around the world, bringing wholesome entertainment as well as essential learning to its players. Even in this age of advanced technological innovations, they still continue to pop out in various versions and gain public attention. But nothing embodies the blend of fun and knowledge than Trivial Pursuit. Invented by Canadians Chris Haney and Scott Abbott, nothing was ever trivial in the whole process as seen in their life experiences that led to the game’s creation.
The Photo Editor
Christopher Frederick Haney was born on Welland, Ontario. Haney had quite a nomadic life for his father was a radio news reader and editor. This job took the family from place to place among several radio stations around Canada where his father would be assigned, until they settled in Toronto. He was naturally clever, well-read, and eager to learn new things. However, he was so impatient in a classroom setting that he dropped out of high school at the age of 17. His father, who was working for The Canadian Press news agency at that time, helped him get a job as a copy boy running errands and delivering copies for the writers. He eventually learned the ropes and later became a photo editor for The Montreal Gazette.
The Sports Journalist
Like his fellow Canadian, Charles Scott Abbott also worked in the field of journalism. There’s much less available information about him, other than he was born in Montreal, Quebec, and worked as a sports journalist for The Canadian Press. Commonly known as ‘Scott’, he has been seen as a more private person than his co-inventor.
Inventors of a Phenomenon
Haney and Abbott met in Montreal, where both were assigned by their respective agencies to cover the 1976 Olympics. The two struck a friendship, and in the night of December 15, 1979 while playing a very competitive game of Scrabble, they realized that there were missing pieces. Bemoaning the fact that they needed to buy a whole new set just to replace the missing letter tiles, they realized that there’s money to be made in board games. Deciding over beer, Haney and Abbott started from the idea of creating a new one about trivia. What followed afterwards, as many say, is history.
Creating the Game
Posing as a reporter-photographer team, they went to a toy fair held in Montreal to get loads of information from numerous game experts. With this learning, Haney quit his job and went to work full-time on their pet project. He spent the two following years on the highly arduous task of coming up with 10,000 questions, from which 6,000 good ones were used in the game. These questions range from general knowledge to arcane facts. Not long after, the two invited Haney’s brother John and their lawyer friend Ed Werner as business partners in order to finance the game’s manufacture and distribution. An eighteen-year-old artist named Michael Wurstlin designed its final artwork. Haney’s first wife, Sarah, also suggested putting an ‘l’ to the name, thus making it Trivial Pursuit. With their company called Horn Abbott, they released the board game in Canada on November 1981. It was consequently marketed in US the very next year.
Success and Fame
Initial sales were met with losses. But when a major game manufacturer and distributor were found, the sales eventually skyrocketed through the help of relentless word-of-mouth publicity. It had a cult following that turned it into a household name. Beating the monopoly of Monopoly and other board games, Time Magazine hailed it as “the biggest phenomenon in game history.” With years of overwhelming success and patronage, Trivial Pursuit was elected to the Games Hall of Fame by Games magazine.
Where Are They Now?
The two game inventors thoroughly enjoyed the fruits of their labor. Though having an acute fear of flying, Haney fulfilled his lifelong dream of sailing to Spain and traveling around the world before passing away on May 2010. Together, the two also built a couple of golf courses in their homeland and owned vineyards – just a few of the similar interests these partners shared. Abbott expanded his horizons to sports, owning and building the North Bay Battalion hockey team in the Ontario Hockey League for which he was inducted into the Brampton Sports Hall of Fame. He also owns C. Scott Abbott Racing Stable Ltd. which had a number of successful racehorses in several high profile races around Canada.
With that, it’s safe to say that Trivial Pursuit started, revolved, and ended in the pursuit of happiness.